5 Demonstrações simples sobre The First Berserker: Khazan Explicado
5 Demonstrações simples sobre The First Berserker: Khazan Explicado
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A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra qual perdeu, mesmo que isso signifique combater o próprio exé especialmentercito de que outrora este respeitava.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Os intensos gráficos 3D no estilo cel shading de The First Berserker: Khazan dão vida ao mundo de Arad usando uma vivacidade semelhante à do um anime.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Usando 1 visual estilo cell shading qual imita um anime, o game se destaca pela maneira tais como usa seu sistema de habilidades para atravessar ao jogador a sensação do qual o protagonista é poderoso.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up The First Berserker: Khazan shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
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